Defensive Buildings

Defensive buildings
Cannons only target ground units. Single target attack with a range of 9, {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Cannon
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 * DPS
 * 26
 * 33
 * 56
 * 75
 * 93
 * 120
 * 142
 * 168
 * Hitpoints
 * 1,200
 * 1,350
 * 1650
 * 1770
 * 1830
 * 1890
 * 1980
 * 2070
 * Upgrade cost
 * 150
 * 600
 * 30,000
 * 60,000
 * 120,000
 * 240,000
 * 480,000
 * }
 * Upgrade cost
 * 150
 * 600
 * 30,000
 * 60,000
 * 120,000
 * 240,000
 * 480,000
 * }
 * 480,000
 * }
 * }
 * }

Laser turrets target both ground and air units.Single target attack with a range of 10. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Laser Tower
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 * DPS
 * 57
 * 75
 * 90
 * 105
 * 126
 * 144
 * Hitpoints
 * 1,500
 * 1,650
 * 1,770
 * 1,830
 * 1,890
 * 1,980
 * Upgrade cost
 * 600
 * 12,000
 * 48,000
 * 108,000
 * 216,000
 * 432,000
 * }
 * 1,980
 * Upgrade cost
 * 600
 * 12,000
 * 48,000
 * 108,000
 * 216,000
 * 432,000
 * }
 * 12,000
 * 48,000
 * 108,000
 * 216,000
 * 432,000
 * }
 * }
 * }
 * }

Gatling towers target all units. Splash damage with a range of 7. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Gatling Tower
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 * DPS
 * 150
 * 182
 * 225
 * 278
 * 332
 * 439
 * Hitpoints
 * 1860
 * 1,980
 * 2,070
 * 2160
 * 2,280
 * 2,400
 * Upgrade cost
 * 210,000
 * 432,000
 * 768,000
 * 1,176,000
 * 1,608,000
 * }
 * Upgrade cost
 * 210,000
 * 432,000
 * 768,000
 * 1,176,000
 * 1,608,000
 * }
 * 210,000
 * 432,000
 * 768,000
 * 1,176,000
 * 1,608,000
 * }
 * }
 * }
 * }
 * }
 * }

Missile turrets target air units. single target damage with a range of 10. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Missile Turret
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 * DPS
 * 240
 * 330
 * 420
 * 480
 * 570
 * 690
 * 840
 * Hitpoints
 * 2,400
 * 2,580
 * 2,700
 * 2,820
 * 2,970
 * 3,120
 * 3,300
 * Upgrade cost
 * 54,000
 * 324,000
 * 1,296,000
 * 2,592,000
 * }
 * 324,000
 * 1,296,000
 * 2,592,000
 * }
 * 2,592,000
 * }

Siege cannons target ground units. Splash damage with a range of 11, though cannot hit the first 5 squares. so range is 5-11. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Siege Cannon
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 * DPS
 * 12
 * 15
 * 18
 * 21
 * 24
 * 27
 * 33
 * Hitpoints
 * 1,200
 * 1,350
 * 1,500
 * 1,650
 * 1,770
 * 1,830
 * 1,920
 * Upgrade cost
 * 19,200
 * 240,000
 * 480,000
 * 1,920,000
 * }
 * Upgrade cost
 * 19,200
 * 240,000
 * 480,000
 * 1,920,000
 * }
 * 480,000
 * 1,920,000
 * }
 * }
 * }



Sentry cannons target  all units but will target SS8 Thunder in preference to other units if one is within range (7). Invisible until triggered by either proximity of troops or base defence reduced to 50%. single target damage. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Sentry Cannon
! scope="col"|1 ! scope="col"|2 ! scope="col"|3 ! scope="col"|4 ! scope="col"|5 ! scope="col"|6 ! scope="col"|7 ! scope="col"|8 ! scope="col"|9 ! scope="col"|10 ! scope="col"|11
 * DPS
 * 99
 * 119
 * 150
 * 165
 * 194
 * Hitpoints
 * 1,800
 * 1,890
 * 1,980
 * 2,070
 * 2,190
 * Upgrade cost
 * 750,000
 * 900,000
 * 1,500,000
 * }
 * 1,980
 * 2,070
 * 2,190
 * Upgrade cost
 * 750,000
 * 900,000
 * 1,500,000
 * }
 * Upgrade cost
 * 750,000
 * 900,000
 * 1,500,000
 * }
 * 900,000
 * 1,500,000
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }



Prismatic ray targets all units. Damage grows exponentially until target dies or leaves range. Hence DPS is a range. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Prismatic Ray
! scope="col"|1 ! scope="col"|2 ! scope="col"|3 ! scope="col"|4 ! scope="col"|5 ! scope="col"|6 ! scope="col"|7 ! scope="col"|8 ! scope="col"|9 ! scope="col"|10 ! scope="col"|11
 * DPS
 * 703 - 29,296
 * Hitpoints
 * 5,700
 * Recharge cost to full.
 * 30,00
 * Upgrade cost
 * }
 * Hitpoints
 * 5,700
 * Recharge cost to full.
 * 30,00
 * Upgrade cost
 * }
 * Hitpoints
 * 5,700
 * Recharge cost to full.
 * 30,00
 * Upgrade cost
 * }
 * Recharge cost to full.
 * 30,00
 * Upgrade cost
 * }
 * Recharge cost to full.
 * 30,00
 * Upgrade cost
 * }
 * 30,00
 * Upgrade cost
 * }
 * Upgrade cost
 * }
 * Upgrade cost
 * }
 * Upgrade cost
 * }
 * Upgrade cost
 * }
 * Upgrade cost
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

It's a wall. It keeps things out... or in.. whatever. It's a wall. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;" ! scope="col"|

Wall
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 * Hitpoints
 * 2,100
 * 2,700
 * 4,200
 * 6,000
 * Upgrade cost
 * 600
 * 3,000
 * 6,000
 * 18,000
 * 45,000
 * 120,00
 * }
 * Upgrade cost
 * 600
 * 3,000
 * 6,000
 * 18,000
 * 45,000
 * 120,00
 * }
 * 120,00
 * }
 * }
 * }
 * }
 * }